public interface Boat extends Vehicle
限定符和类型 | 方法和说明 |
---|---|
double |
getMaxSpeed()
已过时。
船是复杂的,其中许多方法不能在多个版本中正常的工作.
|
double |
getOccupiedDeceleration()
已过时。
船是复杂的,其中许多方法不能在多个版本中正常的工作.
|
double |
getUnoccupiedDeceleration()
已过时。
船是复杂的,其中许多方法不能在多个版本中正常的工作.
|
TreeSpecies |
getWoodType()
获取船的木质种类.
|
boolean |
getWorkOnLand()
已过时。
船是复杂的,其中许多方法不能在多个版本中正常的工作.
|
void |
setMaxSpeed(double speed)
已过时。
船是复杂的,其中许多方法不能在多个版本中正常的工作.
|
void |
setOccupiedDeceleration(double rate)
已过时。
船是复杂的,其中许多方法不能在多个版本中正常的工作.
|
void |
setUnoccupiedDeceleration(double rate)
已过时。
船是复杂的,其中许多方法不能在多个版本中正常的工作.
|
void |
setWoodType(TreeSpecies species)
设置船的木质种类.
|
void |
setWorkOnLand(boolean workOnLand)
已过时。
船是复杂的,其中许多方法不能在多个版本中正常的工作.
|
getVelocity, setVelocity
addPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setSilent, setTicksLived, teleport, teleport, teleport, teleport
getMetadata, hasMetadata, removeMetadata, setMetadata
getName, sendMessage, sendMessage
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
isOp, setOp
getCustomName, setCustomName
TreeSpecies getWoodType()
原文: Gets the wood type of the boat.
void setWoodType(TreeSpecies species)
原文: Sets the wood type of the boat.
species
- 新的木质种类@Deprecated double getMaxSpeed()
原文: Gets the maximum speed of a boat. The speed is unrelated to the velocity.
@Deprecated void setMaxSpeed(double speed)
原文: Sets the maximum speed of a boat. Must be nonnegative. Default is 0.4D.
speed
- 最大速度.@Deprecated double getOccupiedDeceleration()
原文: Gets the deceleration rate (newSpeed = curSpeed * rate) of occupied boats. The default is 0.2.
@Deprecated void setOccupiedDeceleration(double rate)
原文: Sets the deceleration rate (newSpeed = curSpeed * rate) of occupied boats. Setting this to a higher value allows for quicker acceleration. The default is 0.2.
rate
- 加减速率@Deprecated double getUnoccupiedDeceleration()
原文: Gets the deceleration rate (newSpeed = curSpeed * rate) of unoccupied boats. The default is -1. Values below 0 indicate that no additional deceleration is imposed.
@Deprecated void setUnoccupiedDeceleration(double rate)
原文: Sets the deceleration rate (newSpeed = curSpeed * rate) of unoccupied boats. Setting this to a higher value allows for quicker deceleration of boats when a player disembarks. The default is -1. Values below 0 indicate that no additional deceleration is imposed.
rate
- 加减速速率@Deprecated boolean getWorkOnLand()
原文: Get whether boats can work on land.
@Deprecated void setWorkOnLand(boolean workOnLand)
原文: Set whether boats can work on land.
workOnLand
- 能否在陆地上工作