public interface EnderSignal extends Entity
限定符和类型 | 方法和说明 |
---|---|
int |
getDespawnTimer()
Gets the amount of time this entity has been alive (in ticks).
|
boolean |
getDropItem()
Gets if the EnderSignal should drop an item on death.
|
Location |
getTargetLocation()
Get the location this EnderSignal is moving towards.
|
void |
setDespawnTimer(int timer)
Set how long this entity has been alive (in ticks).
|
void |
setDropItem(boolean drop)
Sets if the EnderSignal should drop an item on death; or if it should
shatter.
|
void |
setTargetLocation(Location location)
Set the
Location this EnderSignal is moving towards. |
addPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setSilent, setTicksLived, setVelocity, teleport, teleport, teleport, teleport
getMetadata, hasMetadata, removeMetadata, setMetadata
getName, sendMessage, sendMessage
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
isOp, setOp
getCustomName, setCustomName
Location getTargetLocation()
Location
this EnderSignal is moving towards.void setTargetLocation(Location location)
Location
this EnderSignal is moving towards.
getDropItem()
resets to
a random value and the despawn timer gets set back to 0.location
- the new target locationboolean getDropItem()
true
, it will drop an item. If false
, it will shatter.void setDropItem(boolean drop)
drop
- true if the EnderSignal should drop an item on death, or
false if it should shatter.int getDespawnTimer()
void setDespawnTimer(int timer)
timer
- how long (in ticks) this EnderSignal has been alive.