public interface Wolf extends Animals, Tameable, Sittable
| 限定符和类型 | 方法和说明 |
|---|---|
DyeColor |
getCollarColor()
获取这只狼的项圈颜色.
|
boolean |
isAngry()
检测狼是否愤怒.
|
void |
setAngry(boolean angry)
设置这只狼的愤怒状态.
|
void |
setCollarColor(DyeColor color)
设置这只狼的项圈颜色.
|
getBreedCause, setBreedCausecanBreed, getAge, getAgeLock, isAdult, setAdult, setAge, setAgeLock, setBaby, setBreedaddPotionEffect, addPotionEffect, addPotionEffects, getActivePotionEffects, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getTargetBlock, getTargetBlockExact, getTargetBlockExact, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isLeashed, isRiptiding, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setCanPickupItems, setCollidable, setGliding, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setSwimminggetAttributedamage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealthaddPassenger, addScoreboardTag, eject, getBoundingBox, getEntityId, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setSilent, setTicksLived, setVelocity, teleport, teleport, teleport, teleportgetMetadata, hasMetadata, removeMetadata, setMetadatagetName, sendMessage, sendMessageaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentisOp, setOpgetCustomName, setCustomNamelaunchProjectile, launchProjectilegetLootTable, getSeed, setLootTable, setSeedisSitting, setSittingboolean isAngry()
原文: Checks if this wolf is angry
void setAngry(boolean angry)
愤怒的狼不能喂食或驯服,并必须有工具目标. 若攻击目标未指定, 这只狼将很快平息它的怒气 (字面翻译:快速收回至不愤怒的状态).
原文: Sets the anger of this wolf.
An angry wolf can not be fed or tamed, and must have a target to attack. If a target is not set the wolf will quickly revert to its non-angry state.
angry - 如果愤怒则为trueMob.setTarget(org.bukkit.entity.LivingEntity)DyeColor getCollarColor()
原文: Get the collar color of this wolf
void setCollarColor(DyeColor color)
原文: Set the collar color of this wolf
color - 应用的颜色